ORM
Black eyes and charcoal scales. A scorching snake straight outta the depths of Etna.
Maths and Motion
Made for Fall Off the Wall as part of developing a Sky Poker ad.
Mimicking natural movement realistically in animation is always a worthwhile challenge. Especially the movement of animals. But creating a snake sparked particular joy for me.
Looking at references I found that many snakes move in very regular undulating patterns, patterns that to my great delight could be expressed in just a few equations and art directed very easily in 3D with simple curves.

